Warcraft 1.26 Shuud Tatah May 2026
// Death event set t = CreateTrigger() call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_DEATH) call TriggerAddAction(t, function OnUnitDeath)
// Spawn enemies loop exitwhen i >= count set x = SpawnX[GetRandomInt(0, SpawnIndex-1)] set y = SpawnY[GetRandomInt(0, SpawnIndex-1)] set u = CreateUnit(enemyPlayer, unitType, x, y, GetRandomDirectionDeg()) call IssuePointOrder(u, "attack", EndX, EndY) set i = i + 1 endloop warcraft 1.26 shuud tatah
set SpawnIndex = 4 endfunction
// Wave timer set WaveTimer = CreateTimer() call TimerStart(WaveTimer, 5.0, false, null) // first wave soon set tLeaderboardUpdate = CreateTrigger() // Death event set t = CreateTrigger() call