void OnTriggerStay(Collider other)
public class JigglePanel : MonoBehaviour
public class UIScream : MonoBehaviour
if (other.CompareTag("VRHand") && Time.time > lastAnnoyTime + 0.5f) lastAnnoyTime = Time.time; isAnnoyed = true; onAnnoyed.Invoke();
public class AnnoyanceManager : MonoBehaviour
void OnTriggerStay(Collider other)
public class JigglePanel : MonoBehaviour
public class UIScream : MonoBehaviour
if (other.CompareTag("VRHand") && Time.time > lastAnnoyTime + 0.5f) lastAnnoyTime = Time.time; isAnnoyed = true; onAnnoyed.Invoke();
public class AnnoyanceManager : MonoBehaviour