void OnTriggerStay(Collider other)

public class JigglePanel : MonoBehaviour

public class UIScream : MonoBehaviour

if (other.CompareTag("VRHand") && Time.time > lastAnnoyTime + 0.5f) lastAnnoyTime = Time.time; isAnnoyed = true; onAnnoyed.Invoke();

public class AnnoyanceManager : MonoBehaviour