Vegeta All Forms Mugen < Windows >

[State 3000, Power Up] type = PlaySnd trigger1 = time = 0 value = 5,0 channel = 0

; ============================================ ; Statedef 0 (Idle) - Stats per form ; ============================================ [Statedef 0] type = S movetype = I physics = S juggle = 0 velset = 0,0 ctrl = 1 anim = 0 poweradd = 0 vegeta all forms mugen

[State -2, Auto-Transform to SSG] type = ChangeState triggerall = var(1) = 3 triggerall = power >= 6000 value = 3003 ignorehitpause = 1 [State 3000, Power Up] type = PlaySnd trigger1

[State -2, Auto-Transform to SSB] type = ChangeState triggerall = var(1) = 4 triggerall = power >= 7000 value = 3004 ignorehitpause = 1 0 channel = 0

[State 0, SSG Stats] type = VarSet trigger1 = var(1) = 4 var(5) = 250 var(6) = 150 ignorehitpause = 1