Unity Plugin For Joiplay 🆒 🔖

Wrap all file I/O in a class that checks JoiPlayDetector.IsRunningOnJoiPlay() and uses the alternate path. 3.4 Android Back Button as Escape void Update()

void SimulateMouseClick(Vector2 screenPos, int button) Unity Plugin For Joiplay

// Single tap = left click if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Began) SimulateMouseClick(Input.GetTouch(0).position, 0); // Two-finger tap = right click if (Input.touchCount == 2 && Input.GetTouch(1).phase == TouchPhase.Began) Vector2 center = (Input.GetTouch(0).position + Input.GetTouch(1).position) / 2f; SimulateMouseClick(center, 1); Wrap all file I/O in a class that checks JoiPlayDetector

A “Unity Plugin for JoiPlay” is not a binary library but a scripting layer that adapts your existing Unity game to JoiPlay’s non-standard environment. By adding detection, input remapping, save redirection, and back-button handling, you can make your PC-targeted Unity game playable on Android via JoiPlay with minimal friction. public static bool IsRunningOnJoiPlay() using System

public static bool IsRunningOnJoiPlay()

using System.IO; using UnityEngine; public class JoiPlaySaveRedirect : MonoBehaviour