I reached the end of the hallway. A door. No texture, just the pink-and-black checkerboard of a missing asset. I pressed Triangle to open it.
The PSP vibrated. A feature my model didn’t have.
I pressed X.
The game audio kicked in. No music. Just a wet, phlegmy breathing noise coming from the PSP’s left speaker. It matched my button presses. Step-step-cough. Step-step-cough.