Umod 1.9 -
| Feature | uMod 1.9 | uMod 2.0 | |---------|----------|-----------| | Target API | DirectX 9 only | DirectX 9, 10, 11, OpenGL | | Hook method | VTable patching | Detours + API hooking | | Texture logging | Automatic CRC logging | Manual capture mode required | | Scripting | No native scripts | Lua 5.2 + event system | | Overlay UI | Minimal, ingame | Separate config window | | Package encryption | None (zip-like) | Optional AES-128 |
The critical difference: aimed for cross-API portability but sacrificed the simplicity of “log and replace.” In v1.9, you press the log hotkey ( + by default), play the game, and every texture is dumped with its CRC. In v2.0, you must explicitly mark textures for capture. Many modders preferred v1.9’s brute-force approach for texture modding, despite its lack of DX10+ support. umod 1.9
~1,450 Technical level: Advanced intermediate (requires understanding of DLLs, hooks, and graphics pipelines). | Feature | uMod 1