Titan Quest Android — Save Editor
editor = TitanQuestSaveEditor(save_path) editor.backup() editor.load()
Internal Storage/Android/data/com.handygames.titanquestlegends/files/SaveData/ With root: Titan Quest Android Save Editor
def show_info(self): name = self.get_string(0x04) level = self.get_int(0x44) gold = self.get_int(0x4C) self.name_label.config(text=f"Name: name") self.level_label.config(text=f"Level: level") self.gold_label.config(text=f"Gold: gold") # Populate entries with current values self.entries["Level"].delete(0, tk.END) self.entries["Level"].insert(0, str(level)) self.entries["Gold"].delete(0, tk.END) self.entries["Gold"].insert(0, str(gold)) self.entries["Strength"].delete(0, tk.END) self.entries["Strength"].insert(0, str(self.get_int(0x50))) self.entries["Dexterity"].delete(0, tk.END) self.entries["Dexterity"].insert(0, str(self.get_int(0x54))) self.entries["Intelligence"].delete(0, tk.END) self.entries["Intelligence"].insert(0, str(self.get_int(0x58))) self.entries["Skill Points"].delete(0, tk.END) self.entries["Skill Points"].insert(0, str(self.get_int(0x64))) self.entries["Attr Points"].delete(0, tk.END) self.entries["Attr Points"].insert(0, str(self.get_int(0x68))) editor = TitanQuestSaveEditor(save_path) editor
| Offset | Type | Description | |--------|-----------|------------------------------| | 0x00 | uint32 | Version (0x1C for latest) | | 0x04 | char[64] | Character name (null-terminated) | | 0x44 | uint32 | Level | | 0x48 | uint32 | Experience | | 0x4C | uint32 | Gold | | 0x50 | uint32 | Strength | | 0x54 | uint32 | Dexterity | | 0x58 | uint32 | Intelligence | | 0x5C | uint32 | Health | | 0x60 | uint32 | Mana | | 0x64 | uint32 | Unspent skill points | | 0x68 | uint32 | Unspent attribute points | | ... | ... | Equipment block (variable) | Note: Offsets may shift slightly across game versions. Always verify with a hex editor. Below is a working Python script to modify basic stats. Always verify with a hex editor


