The Unliving Early Access File
⚠️ – Late-run massive armies (50+ units) can drop FPS on mid-range PCs, especially during boss fights with particle effects.
⚠️ – Sometimes melee minions get stuck on corners or ignore priority targets. The devs patch this often, but it’s noticeable. The Unliving Early Access
Hey everyone, I’ve been sinking time into (by RocketBrush Studio) during its Early Access run, and I wanted to put together a detailed breakdown for anyone considering picking it up or just curious where the game stands right now. ⚠️ – Late-run massive armies (50+ units) can
⚠️ – The story stops mid-way. If you need narrative closure, wait for full release. 🗺️ Roadmap (from dev team) According to their official Early Access plan (current as of latest patch): Hey everyone, I’ve been sinking time into (by
👇
I’ll update this post after the next major patch. If you’re on the fence, wishlist it and wait for the next content drop – but if you buy now, you’ll get a solid 20+ hours of undead mayhem.
⚠️ – Explains basics but not advanced strategies (e.g., soul charge management, elite promotions). You’ll need to experiment or check community guides.