local humanoid = character:FindFirstChild("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if not (humanoid and rootPart) then return end
ServerScriptService └─ KineticServer (Script) Step 1: Create the ModuleScript (KineticAbilityHandler) Place in ReplicatedStorage.Modules .
-- Deduct energy module.AddEnergy(player, -20)
local remote = game.ReplicatedStorage.RemoteEvents.ActivateKineticAbility local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) remote.OnServerEvent:Connect(function(player, energySent) -- Validate energy (anti-cheat) local serverEnergy = module.GetEnergy(player) if math.abs(serverEnergy - energySent) > 5 then warn("Energy mismatch detected on", player.Name) return end
local KineticAbility = {} -- Ability settings KineticAbility.EnergyPerSecond = 10 -- Energy gained while sprinting KineticAbility.MaxEnergy = 100 KineticAbility.EnergyDecay = 5 -- Loss per second when idle
-- Track sprinting state humanoid.Running:Connect(function(speed) sprinting = (speed > 0 and humanoid:GetState() == Enum.HumanoidStateType.Running) end)