The Blackening ✦
What matters is that Tim Story and Tracy Oliver have crafted a film that functions on three levels simultaneously: a genuinely funny hangout comedy, a genuinely tense slasher thriller, and a genuinely incisive critique of racial performance.
In the standard slasher film, when a group of friends stumbles upon a dusty, locked box in a remote cabin, curiosity usually kills the cat. But in Tim Story’s The Blackening , when the ensemble opens that box, they don’t find a cursed diary or a rusty knife. They find a board game. A black board game. With one instruction: “Play or die.” The Blackening
The joke, of course, is that the group—seven Black friends reuniting for a Juneteenth weekend—has already been playing a game their entire lives. The game of survival as a Black person in a horror movie. What matters is that Tim Story and Tracy
The horror isn't the masked killer (who wears a caricature of a Sambo-like minstrel face, a deliberately uncomfortable choice). The horror is the group’s internalized anxiety. The Blackening weaponizes the fear that every Black person in a predominantly white space has felt: Am I Black enough? Am I too Black? Am I performing my race correctly to survive? In traditional horror, the Final Girl is chaste, clever, and almost always white. In The Blackening , the hero is not a single archetype but a collective. Perkins’ Dewayne—a flamboyant, quick-witted, and utterly unapologetic gay man—emerges as the de facto leader not because he is the strongest, but because he is the most self-aware. They find a board game