Every single weapon in the game—from the rusty Iron Pipe to the ethereal Moonrise—comes with a four-tier short story. As you upgrade the weapon, you unlock the next paragraph.
If you have played NieR Replicant ver.1.22474487139 , you know the feeling. You finish the final Ending (E), stare at the title screen, and suddenly realize you have more questions than answers. Who was the original Gestalt? What exactly is a "Relic"? And why does a random piece of rusty metal in a desert have a 3,000-word backstory? Tag- NieR Replicant codex
Spend an hour in the menu. Upgrade the weapons you never use. Read the stories. The Shadowlord isn't the villain. He is just the last paragraph of a codex entry nobody else bothered to read. Did I miss your favorite weapon story? Let me know in the comments below—just keep it spoiler-free for those still on Route A! Every single weapon in the game—from the rusty
Initially, the Codex describes Weiss as a "forbidden tome" of unknown origin. But if you dig deep enough (specifically, by reading the Grimoire NieR companion book, which the Ver.1.22 codex references), the weapon stories for the "Fool's" weapons tell the truth. You finish the final Ending (E), stare at
Weiss isn't just a book. He is the memory of a specific researcher. The Codex hides this fact in plain sight, referencing "Project Gestalt" only in the highest tiers of weapon upgrades. With the release of ver.1.22 , we got the "Ending E" material—the true final chapter. To understand what happens to Kainé in that lunar tear field, you need to understand the Lunar Tear weapon story.
Go back and read after beating the game. The clinical language of "Replicants are empty vessels" stands in stark contrast to the emotional reality you just witnessed—that Kainé, Nier, and Emil are anything but empty. The Codex becomes a lie told by the game’s own UI, forcing you to question who wrote these entries in the first place. The Secret of the "Grimoire" One specific codex entry changes everything: Grimoire Weiss.