Button Script | Rejoin
-- Reset debounce after a few seconds (optional) task.wait(5) debounce = false end) Ask the player before rejoining:
local debounce = false button.MouseButton1Click:Connect(function() if debounce then return end debounce = true
-- Full Rejoin Button Script (LocalScript) local button = script.Parent local player = game.Players.LocalPlayer local RejoinService = {} local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players") Rejoin Button Script
-- Create a reserved server for the current place local reservedServer = TeleportService:ReserveServer(placeId)
-- Using a simple confirmation (you can use a custom GUI) local confirmed = false -- In a real script, show a popup here confirmed = true -- Placeholder if confirmed then RejoinService:Rejoin() end | Without Rejoin Button | With Rejoin Button | |-----------------------|--------------------| | Player leaves manually | One-click solution | | May lose server progress | Stays in same server (if ID cached) | | Negative UX for disconnects | Positive UX recovery | | Higher player drop-off | Better retention | Potential Issues & Solutions | Problem | Solution | |---------|----------| | Player rejoins too fast | Add a 3-5 second cooldown | | Server shuts down | Fallback to new server using Teleport(game.PlaceId) | | Teleport fails | Use pcall and show error message | | Mobile compatibility | Ensure button size is ≥ 50x50 pixels | Full Production-Ready Script Here's the final version you can drop into any Roblox game: -- Reset debounce after a few seconds (optional) task
-- Optional: Teleport to the same server first (to force leave) -- Then teleport back local TeleportService = game:GetService("TeleportService")
local debounce = false local REJOIN_COOLDOWN = 3 -- seconds Rejoin Button Script
local success, err = pcall(function() local placeId = game.PlaceId local currentServer = game.JobId -- Try to rejoin same server first if currentServer and currentServer ~= "" then TeleportService:TeleportToPrivateServer(placeId, currentServer, player) else -- Fallback to new server TeleportService:Teleport(placeId) end end)