Realistic Guns -fps Shooter- Script Pastebin May 2026
void Shoot() { currentAmmo--;
RaycastHit hit; Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0) + spreadOffset * 0.01f); Realistic Guns -fps Shooter- Script Pastebin
using UnityEngine; public class RealisticGun : MonoBehaviour { [Header("Weapon Stats")] public float damage = 35f; public float range = 100f; public float fireRate = 600f; // rounds per minute public int magazineSize = 30; public int currentAmmo; public float reloadTime = 2.5f; private bool isReloading = false; void Shoot() { currentAmmo--; RaycastHit hit; Ray ray
Below is the she shared — no cheats, just solid game development. 📦 Realistic Gun Controller (Unity C#) Pastebin-friendly — copy, study, and adapt for your own FPS project. void Shoot() { currentAmmo--
if (Physics.Raycast(ray, out hit, range)) { // Apply damage to enemy if it has Health script EnemyHealth enemy = hit.transform.GetComponent<EnemyHealth>(); if (enemy != null) { enemy.TakeDamage(damage); }