Qsp 1.9 • Recent & Direct
Happy questing!
! Create object object 'sword' objdesc 'A sharp iron sword' objstr %str_bonus = 5 end object ! Use object @sword['objstr'] "Access property" timer 'hour_cycle' 1000 "1000ms = 1s" Trigger location !timer : qsp 1.9
if %player_hp <= 0: killall "death" return Happy questing
#proc_rest %player_hp = %player_max_hp *PL "You recover fully." return 100) if %found <
#forest *PL "Dark trees surround you." ACTIONS: "Search" : gosub 'forest_search' "Return home" : goto 'main_room' END ACTIONS
#proc_forest_search %found = rand(1,100) if %found <= 30: %player_gold += 5 *PL "You find 5 gold!" elseif %found <= 60: %damage = rand(1,6) %player_hp -= %damage *PL "A wolf bites you for <<%damage>> damage!" else: *PL "You find nothing." endif