Play Counter Strike Online In Browser -

// Shoot action function shoot() if (gameOver) addLog("❌ Match is over. Press RESTART.", "enemy"); return; if (player.ammo <= 0) addLog("🔇 OUT OF AMMO! Reload first!", "damage"); return; let aliveEnemies = enemies.filter(e => e.alive); if (aliveEnemies.length === 0) addLog("🏆 No enemies left! Press 'NEXT ROUND'? Wait... auto next round will trigger.", "player"); checkRoundComplete(); return; let target = aliveEnemies[Math.floor(Math.random() * aliveEnemies.length)]; let damageDealt = player.weaponDamage; let isHeadshot = Math.random() < 0.25; if (isHeadshot) damageDealt = Math.floor(damageDealt * 2.2); addLog(`🎯 HEADSHOT! $damageDealt damage to $target.name.`, "damage"); else addLog(`🔫 You hit $target.name for $damageDealt damage.`, "player"); target.hp -= damageDealt; player.ammo--;

// Event listeners document.getElementById("shootBtn").addEventListener("click", shoot); document.getElementById("reloadBtn").addEventListener("click", reload); document.getElementById("armorBtn").addEventListener("click", buyArmorHelmet); document.getElementById("healBtn").addEventListener("click", heal); document.getElementById("restartBtn").addEventListener("click", restartGame); document.querySelectorAll(".buy-btn").forEach(btn => if(btn.id === "restartBtn") return; btn.addEventListener("click", (e) => let weapon = btn.getAttribute("data-weapon"); let dmg = parseInt(btn.getAttribute("data-dmg")); let price = parseInt(btn.getAttribute("data-price")); buyWeapon(weapon, dmg, price); ); ); play counter strike online in browser

function restartGame() gameOver = false; player = name: "Phoenix", hp: 100, maxHp: 100, money: 800, weapon: "AK-47", weaponDamage: 36, ammo: 30, reserve: 90, armor: false, helmet: false ; round = 1; spawnEnemies(); updateUI(); const logDiv = document.getElementById("logArea"); logDiv.innerHTML = ""; addLog("🔄 MATCH RESTARTED. New round. Good luck!", "player"); addLog("🔫 Terrorists spawned. Eliminate all!"); // Shoot action function shoot() if (gameOver) addLog("❌

function heal() if (gameOver) return; if (player.money >= 500 && player.hp < player.maxHp) player.money -= 500; let healAmount = Math.min(30, player.maxHp - player.hp); player.hp += healAmount; addLog(`💊 Healed $healAmount HP. Current HP: $player.hp`, "player"); updateUI(); else if (player.hp >= player.maxHp) addLog(`HP is already full.`, "damage"); else addLog(`Not enough cash (500$ needed).`, "damage"); Press 'NEXT ROUND'

// Helper: add log message function addLog(msg, type = "normal") const logDiv = document.getElementById("logArea"); const p = document.createElement("p"); if (type === "enemy") p.className = "enemy"; else if (type === "player") p.className = "player"; else if (type === "damage") p.className = "damage"; p.innerHTML = msg; logDiv.appendChild(p); p.scrollIntoView( behavior: "smooth", block: "nearest" );