// ---------- Event listeners for drawing (mouse + touch) ---------- function handlePointerStart(e)
<!-- tools --> <div class="tools-panel"> <div class="color-well"> <span class="color-label">🎨 COLOR</span> <input type="color" id="activeColor" value="#FFAA44"> <div id="currentColorPicker" style="background: #FFAA44;"></div> </div> <div class="size-control"> <span>🔲 GRID</span> <select id="gridSizeSelect"> <option value="16">16x16 (classic)</option> <option value="24">24x24 (detailed)</option> <option value="32" selected>32x32 (melon style)</option> <option value="48">48x48 (big art)</option> </select> </div> <button id="clearCanvasBtn" class="btn btn-danger">🗑️ CLEAR ALL</button> <button id="fillCanvasBtn" class="btn">🪣 FILL BG</button> </div>
function handlePointerEnd(e) isDrawing = false; // reset erase mode to default (based on next click, no persistent) eraseMode = false; pixel art maker for melon playground
// ---------- helper: initialize / resize matrix ---------- function initMatrix(size, fillColor = DEFAULT_BG) const newMatrix = Array(size); for(let i = 0; i < size; i++) newMatrix[i] = Array(size).fill(fillColor); return newMatrix;
// fill bucket triggered by shift+click? but we add extra button: fill with active color. // Let's implement fill using double click OR special button? For simplicity, we add "Fill BG" and also "Flood Fill on double click canvas" function handleCanvasDoubleClick(e) e.preventDefault(); const row, col = getGridCoordFromEvent(e); if(row>=0 && row<currentGridSize && col>=0 && col<currentGridSize) floodFillTool(row, col, colorPicker.value); // ---------- Event listeners for drawing (mouse +
// additional: fill with selected color as bucket from button? add a new button? but we already have fill BG (background only) // Also we can add a "flood fill active color" button. const floodFillActiveBtn = document.createElement('button'); // we inject it elegantly into tools panel, but i'll just add near export for extra tool, but we can include without overclutter: let's modify tools panel // get tools panel and insert new button const toolsDiv = document.querySelector('.tools-panel'); const fillActiveBtn = document.createElement('button'); fillActiveBtn.innerText = '🪣 FLOOD FILL (active)'; fillActiveBtn.className = 'btn'; fillActiveBtn.style.background = '#5a4a2e'; fillActiveBtn.addEventListener('click', () => // prompt for which color? we need a target pixel? simplest: fill whole canvas? no, flood fill requires seed. // We'll make it interactive: click on canvas after pressing flood mode? easier: show message. alert('🔮 Double-click on any pixel to flood fill with current color! (or use the FILL BG button for full background)'); ); toolsDiv.appendChild(fillActiveBtn); // but also update fill BG: keep original fill background using default bg. // override fillBgBtn to fill canvas with DEFAULT_BG fillBgBtn.onclick = () => fillAllWithColor(DEFAULT_BG); ; // clear canvas clearBtn.onclick = () => clearCanvas(); ; // export PNG (scaled up to show pixels) function exportAsPNG() // we can export current canvas exactly as is, but we might also scale for better preview? But it's fine. const link = document.createElement('a'); link.download = `melon_pixelart_$currentGridSizex$currentGridSize.png`; link.href = canvas.toDataURL('image/png'); link.click(); // export sprite data (JSON matrix colors, also ready for melon playground community) function exportJSON() const exportObj = meta: tool: "Melon Playground Pixel Art Maker", gridSize: currentGridSize, paletteHint: "each cell holds hex color" , pixels: pixelMatrix.map(row => [...row]) ; const jsonStr = JSON.stringify(exportObj, null, 2); // copy to clipboard navigator.clipboard.writeText(jsonStr).then(() => alert(`✅ Sprite data ($currentGridSizex$currentGridSize) copied as JSON!\nYou can share or import later.`); ).catch(() => alert("⚠️ Could not copy, but you can use PNG export instead."); ); // color picker preview sync function updateColorPreview() const newColor = colorPicker.value; colorPreview.style.background = newColor; colorPicker.addEventListener('input', updateColorPreview); updateColorPreview(); // grid change event gridSizeSelect.addEventListener('change', changeGridSize); // ---- Mouse / touch event binding ---- canvas.addEventListener('mousedown', handlePointerStart); window.addEventListener('mousemove', handlePointerMove); window.addEventListener('mouseup', handlePointerEnd); // touch events canvas.addEventListener('touchstart', handlePointerStart, passive: false); canvas.addEventListener('touchmove', handlePointerMove, passive: false); canvas.addEventListener('touchend', handlePointerEnd); canvas.addEventListener('contextmenu', disableContextMenu); canvas.addEventListener('dblclick', handleCanvasDoubleClick); // additional keyboard: hold E to erase? optional, but we can set alt/ctrl handled already. // final initialisation function init() currentGridSize = 32; gridSizeSelect.value = "32"; pixelMatrix = initMatrix(currentGridSize, DEFAULT_BG); resizeAndRedraw(); // export listeners exportPngBtn.addEventListener('click', exportAsPNG); exportJsonBtn.addEventListener('click', exportJSON); init(); )(); </script> </body> </html>
.melon-badge background: #00000055; border-radius: 28px; text-align: center; font-size: 0.7rem; padding: 6px 10px; color: #ffe1aa; margin-top: 12px; font-weight: bold; For simplicity, we add "Fill BG" and also
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Pixel Art Maker for Melon Playground</title> <style> * box-sizing: border-box; user-select: none; /* avoid accidental text selection while drawing */