Pes 2010 Scoreboard 〈HD 2024〉
| Offset | Value (Hex) | Float Value | Meaning | | :--- | :--- | :--- | :--- | | 0x40 | 0x00 0x00 0x80 0x43 | 256.0 | X position of home score (center) | | 0x44 | 0x00 0x00 0x80 0x42 | 64.0 | Y position of home score |
To edit these, use a hex editor (e.g., HxD) with a float conversion plugin, or use (third-party tool) that provides a GUI for these offsets. 5. Scoreboard Types (via dt0f.img selection) PES 2010 dynamically loads scoreboards based on competition. The dt0f.img file contains a mapping list. Common types: pes 2010 scoreboard
Report Version: 1.0 Target Game: Pro Evolution Soccer 2010 (PC) Subject: In-Game Scoreboard (Overlay) Structure, File Mapping, and Modification Date: October 2023 (Retrospective Analysis) 1. Executive Summary The scoreboard in PES 2010 is not a static image but a dynamic, multi-layered 2D overlay rendered by the game engine. Unlike modern titles that use SVG or Lua scripting, PES 2010 relies on a combination of pre-rendered textures (stored in .bin files) and hexadecimal configuration files to control positioning, colors, and timing. This report outlines the technical architecture for modding these assets. 2. Core File Structure & Location All scoreboard-related files reside within the game’s dt0f.img (patch file) or dt06.img (original game file), typically located in Pro Evolution Soccer 2010/img/ . | Offset | Value (Hex) | Float Value