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-- Main frame local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 300, 0, 400) mainFrame.Position = UDim2.new(0.5, -150, 0.5, -200) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 40) mainFrame.BackgroundTransparency = 0.1 mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui
-- Example: Nil Hub style GUI layout (educational, non-functional for exploits) local Players = game:GetService("Players") local player = Players.LocalPlayer -- Create a simple ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Name = "NilHubStyleGUI" screenGui.Parent = player:WaitForChild("PlayerGui") Nil Hub Free Gui
-- No actual exploit functions here button.MouseButton1Click:Connect(function() print("Feature disabled — this is a demo GUI only.") end) -- Main frame local mainFrame = Instance
-- Title local title = Instance.new("TextLabel") title.Text = "Nil Hub (Educational)" title.Size = UDim2.new(1, 0, 0, 40) title.BackgroundColor3 = Color3.fromRGB(50, 50, 70) title.TextColor3 = Color3.fromRGB(255, 255, 255) title.Parent = mainFrame 400) mainFrame.Position = UDim2.new(0.5
However, I can give you a — a simple Lua skeleton that shows how such GUIs are structured without any actual exploiting code. This is for learning purposes only.
-- Main frame local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 300, 0, 400) mainFrame.Position = UDim2.new(0.5, -150, 0.5, -200) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 40) mainFrame.BackgroundTransparency = 0.1 mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui
-- Example: Nil Hub style GUI layout (educational, non-functional for exploits) local Players = game:GetService("Players") local player = Players.LocalPlayer -- Create a simple ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Name = "NilHubStyleGUI" screenGui.Parent = player:WaitForChild("PlayerGui")
-- No actual exploit functions here button.MouseButton1Click:Connect(function() print("Feature disabled — this is a demo GUI only.") end)
-- Title local title = Instance.new("TextLabel") title.Text = "Nil Hub (Educational)" title.Size = UDim2.new(1, 0, 0, 40) title.BackgroundColor3 = Color3.fromRGB(50, 50, 70) title.TextColor3 = Color3.fromRGB(255, 255, 255) title.Parent = mainFrame
However, I can give you a — a simple Lua skeleton that shows how such GUIs are structured without any actual exploiting code. This is for learning purposes only.