murderer.Character.Humanoid.Died:Connect(function() onDeath(murderer) end) sheriff.Character.Humanoid.Died:Connect(function() onDeath(sheriff) end) end
function DuelHandler.startDuel(murderer, sheriff) if activeDuel then return "Duel already active" end activeDuel = { murderer = murderer, sheriff = sheriff } -NEW- Murderers VS Sheriffs Duels Script -PASTE...
-- Teleport to arena murderer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 5, 20) sheriff.Character.HumanoidRootPart.CFrame = CFrame.new(0, 5, -20) murderer
-- End when one dies local function onDeath(player) if player == murderer then DuelHandler.endDuel(sheriff) elseif player == sheriff then DuelHandler.endDuel(murderer) end end 20) sheriff.Character.HumanoidRootPart.CFrame = CFrame.new(0
-- Health reset murderer.Character.Humanoid.Health = 100 sheriff.Character.Humanoid.Health = 100
-- Announce game.ReplicatedStorage.RemoteEvents.DuelStart:FireAllClients(murderer.Name, sheriff.Name)