-new- Greenville Script May 2026

6.1 Store & Retrieve Data dataStore playerStats save(player, "cash", getPlayerCash(player)); save(player, "garage", listOwnedVehicles(player)); load(player) setPlayerCash(player, fetch(player, "cash", 10000));

4.1 Player Wallet let wallet = getPlayerWallet(player); wallet.addMoney(5000); wallet.deductMoney(1200); 4.2 Dealership Script Example dealership "Luxury Motors" location: (x: 245.3, y: 0, z: 189.2); inventory = [ model: "Tesla Model 3", price: 45000, stock: 3, model: "Ford Mustang", price: 32000, stock: 5 ];

job "Taxi Driver" hourlyPay = 250; onShiftStart(player) enableWaypoints(player, "taxi_stand"); -NEW- Greenville Script

foreach (v in nearbyVehicles) if (v.isStolen) policeAlert(v);

onInteract(player) let currentVehicle = getCurrentVehicle(player); if (!currentVehicle) notify(player, "You must be in a vehicle"); return; showMenu(player, upgrades, function(selectedUpgrade) if (getPlayerCash(player) >= selectedUpgrade.price) applyUpgrade(currentVehicle, selectedUpgrade); player.wallet.deductMoney(selectedUpgrade.price); log.info(player.name + " tuned " + currentVehicle.model); else notify(player, "Need $" + selectedUpgrade.price); ); model: "Ford Mustang"

8.1 Console Logging Levels log.info("Player joined"); log.warn("Low fuel"); log.error("Vehicle desync"); 8.2 Visual Debug Overlay enableDebugOverlay(true); watchVariable("playerCash", playerCash); watchVehicleStat(vehicle, "speed", "damage"); 8.3 Command Line REPL While server is running, type:

onPlayerDowned(player) respawnTimer = 120; // seconds notifyEMS(player.position); onEMSArrive(medic, downedPlayer) revivePlayer(downedPlayer, 50); // 50% health medic.addExperience(10); stock: 5 ]

1. Introduction NEW Greenville Script (GVS) is a lightweight, event-driven scripting language for vehicle economy & roleplay servers. It replaces legacy "Greenville Logic" with cleaner syntax, native async support, and built-in vehicle physics hooks.