peerConnection.ondatachannel = (event) => if (event.channel.label === 'geometry-egress') egress.attachDataChannel(event.channel); egress.start(); // begins differential 3D streaming

In the evolving landscape of cloud-native 3D applications, a new class of architectural challenge is emerging: Nekoken 3D Egress .

While the term might evoke a futuristic feline-inspired cyberpunk tool (think "cat-claw exit strategy" ), its technical underpinnings address a critical bottleneck in modern distributed 3D systems. Nekoken—loosely derived from the Japanese neko (cat) + ken (fist/sword)—refers in this context to a . The "3D" indicates the dimensionality of the data; the "egress" is the controlled departure of that data from a secure, managed environment (e.g., a cloud GPU cluster) to an untrusted or edge client.

| Attribute | 2D Egress | 3D Spatial Egress (Nekoken) | |-----------|-----------|-------------------------------| | | KB–MB/s | 10–100 MB/s (point clouds, meshes, textures) | | Latency sensitivity | 100ms+ tolerable | <10ms for motion-to-photon | | State management | Stateless or session cookies | Heavy state (entire scene graph, physics, occlusion culling) | | Security model | Block at proxy | Must inspect within geometry (e.g., PII embedded in texture maps) |