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Mre Sdk File

// Simulate event loop while(running) // In real MRE, events come from platform // Simulate a key press to exit static int counter = 0; if(counter++ > 1000000) mre_handle_event(MRE_EVENT_KEY_PRESS, MRE_KEY_SOFT_LEFT); break;

I'll provide you with a complete overview and implementation example for an — typically used for feature phone platforms like Spreadtrum , MediaTek , or Java-based MRE environments. mre sdk

void mre_set_timer(int ms, int timer_id) printf("[MRE] Timer %d set for %d ms\n", timer_id, ms); // Simulate event loop while(running) // In real

// External functions implemented by app void mre_app_entry(void); void mre_handle_event(MRE_EVENT event, int param); void mre_handle_event(MRE_EVENT event

// Event handler void mre_handle_event(MRE_EVENT event, int param)

#endif // 3. Example MRE SDK Implementation ( mre_impl.c ) #include "mre.h" #include <stdio.h> // Simulated display buffer static DWORD display_buffer[320*240]; static int screen_w = 240, screen_h = 320; static DWORD bg_color = RGB(255,255,255); static int running = 1;