void LaneBehavior()
string json = JsonUtility.ToJson(currentMatch); PlayerPrefs.SetString("Match_" + System.DateTime.Now.Ticks, json); Map Dota 6.85 Ai
if (ai.gold >= BuildOrder[ai.nextItemIndex].cost && ai.IsInBase()) ai.BuyItem(BuildOrder[ai.nextItemIndex]); ai.nextItemIndex++; void LaneBehavior() string json = JsonUtility
Vector3 fountain = GetFountainPosition(hero.team); MoveTowards(fountain); if (hero.healthPercent > 0.6f) currentState = AIState.Laning; PlayerPrefs.SetString("Match_" + System.DateTime.Now.Ticks
public void AssignLanes(List<HeroAI> radiant, List<HeroAI> dire) // Radiant Assign(radiant[0], Lane.Safe); Assign(radiant[1], Lane.Mid); Assign(radiant[2], Lane.Offlane); // optionally +2 roam/jungle // Dire mirrored Assign(dire[0], Lane.Offlane); Assign(dire[1], Lane.Mid); Assign(dire[2], Lane.Safe);
// God's Strength if fight starts if (CanCast("God's Strength") && currentState == AIState.TeamFight) CastSpell("God's Strength");
// Great Cleave when surrounded if (CanCast("Great Cleave") && CountEnemiesInRange(300) >= 2) CastSpell("Great Cleave");