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Java Games 220x176 Now

public void render() { // Create buffer strategy if not exists if (getBufferStrategy() == null) { createBufferStrategy(2); return; }

gamePanel = new GamePanel(); add(gamePanel); pack(); java games 220x176

public void update() { // Update game logic (movement is handled by key listener with cooldown) checkCollisions(); } public void render() { // Create buffer strategy

// Draw solid background g.setColor(new Color(20, 25, 35)); // dark solid slate g.fillRect(0, 0, WIDTH, HEIGHT); } gamePanel = new GamePanel()

public void deactivate() { active = false; }