I--- Adult Escape From Zombie U -v2024-10-15- -mayorto- Access

Mixed-method evaluation: pre/post-surveys (Likert scales on self-efficacy, map reading, cooperative behavior), GPS tracking of escape routes, and facilitator-led debriefings. The scenario included 12 “infection” checkpoints, 3 safe zones, and a dynamic “horde” timing mechanic.

Participants exhibited three distinct escape archetypes: Routinizers (followed pre-marked paths, 42%), Scouts (deviated for intel, 35%), and Guardians (slowed to assist others, 23%). Contrary to expectations, prior zombie media consumption did not correlate with escape success; however, prior experience with urban orienteering and public transit mapping did. Key failure points included “information lock” (over-reliance on a single digital device) and “bystander effect” in resource distribution. i--- Adult Escape From Zombie U -v2024-10-15- -mayorto-

| Archetype | % of cohort | Mean escape time (min) | Team size preference | |-----------|-------------|------------------------|----------------------| | Routinizer | 42% | 58 | 2–3 | | Scout | 35% | 47 | 1–2 | | Guardian | 23% | 82 | 4–6 | Contrary to expectations, prior zombie media consumption did

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