Cube ACR records phone calls & VoIP conversations on your Android device, and enables you to record phone calls and make voice memos on iPhone.
Cube ACR for Android enables you to capture cellular phone calls, record WhatsApp calls and conversations in other VoIP apps and messengers, like LINE, Viber, Skype, WeChat and many more!
Record incoming and outgoing calls in the best possible quality with Cube Call Recorder. Select from multiple recording options and sources to find the one that suits you best.
Frequent updates and improvements ensure that all your calls will be recorded via Cube Call Recorder, no matter what.
Save your recording to Google Drive or via email
See where calls took place on a map (works only on Android)
Auto-remove old recording to free up space
Secure your recordings with a PIN lock/TouchID/FaceID
Marking important parts of a conversation (works only on Android)
While often overshadowed by the revolutionary 3D entries in the series, Grand Theft Auto 2 (GTA 2) represents a critical evolutionary step for the franchise. Its 2005 release on the PlayStation Portable (PSP) is particularly unique, as it arrived simultaneously with the platform’s flagship original title, Grand Theft Auto: Liberty City Stories . This paper examines GTA 2 on the PSP not as a flagship title, but as a strategic “retro pack-in” and a technical exercise in porting a 2D top-down classic to a handheld with 3D capabilities. It analyzes the game’s graphical fidelity, control adaptation, and its anomalous cultural position within the PSP’s library of mature-action games.
Porting Anarchy: A Technical and Cultural Analysis of Grand Theft Auto 2 on the PlayStation Portable grand theft auto 2 psp
Grand Theft Auto 2 for the PSP is a fascinating artifact of transitional game design. It is not a great PSP game by the standards of 2005, but it is an exceptional preservation of a 1999 game. Its high framerate, clean visuals, and portable format made it the definitive version of GTA 2 for over a decade until the PC version was modded for modern resolutions. It stands as a reminder that even in the rush toward 3D, there was still commercial and artistic value in the crisp, brutal efficiency of the top-down sandbox. While often overshadowed by the revolutionary 3D entries