Fe Fake Lag Script Today

-- Apply visual offset (rubberband effect) local offset = realPosition - visualPosition if offset.Magnitude > lagStrength * 50 then -- if too far, snap a bit to prevent breaking visualPosition = realPosition - offset.unit * lagStrength * 40 end

-- Set visual position (client-side only) humanoidRootPart.CFrame = CFrame.new(visualPosition) * humanoidRootPart.CFrame.Rotation end)

-- Get real position realPosition = humanoidRootPart.Position FE Fake Lag Script

local toggle = Instance.new("TextButton") toggle.Size = UDim2.new(0, 180, 0, 30) toggle.Position = UDim2.new(0, 10, 0, 10) toggle.Text = "Enable Fake Lag" toggle.Parent = frame

-- Internal local realPosition = humanoidRootPart.Position local visualPosition = realPosition local lagOffset = Vector3.zero -- Apply visual offset (rubberband effect) local offset

-- Settings local enabled = false local lagStrength = 0.1 -- seconds of fake lag (0 to 0.5) local smoothness = 8 -- interpolation speed

local slider = Instance.new("TextButton") -- using button for simplicity, but you can use a real slider slider.Size = UDim2.new(0, 180, 0, 30) slider.Position = UDim2.new(0, 10, 0, 50) slider.Text = "Lag: " .. lagStrength .. "s" slider.Parent = frame 30) toggle.Position = UDim2.new(0

toggle.MouseButton1Click:Connect(function() enabled = not enabled toggle.Text = enabled and "Disable Fake Lag" or "Enable Fake Lag" end)