Randy H. Katz, Gaetano Borriello
Contemporary logic design
2 edizione
Prentice-Hall 2005
John F. Wakerly
Digital design: principles and practices
5 edizione
Pearson 2021
It was not a pit. Not a monster. Not a riddle.
The second was a wall of sound—a low, resonant hum meant to shatter willpower. Koishi tilted her head, listened for a moment, then walked right through it. “Buzzy,” she remarked. -ENG- Koishi Komeiji-s defeat- Cave Adventure -...
And rust, she realized, could be broken. It was not a pit
She wanted to look away. She always looked away. That was her whole existence—a perpetual glance to the side, a permanent step out of frame. The second was a wall of sound—a low,
Koishi wanted to laugh. To deflect. To say something nonsensical and skip away. But the cave had done its work. The mirror had done its work. Her third eye—the real one, the heart-eye—was not closed.
The cave entrance yawned behind them. The sun was setting over Gensokyo.
The cave had lured her in with a promise—a whisper from deep underground about a “mirror that shows the self you forgot.” For a girl who had closed her own heart to become a blank, smiling doll, that was the most interesting thing in the world.
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