-- Anti-flip reset game:GetService("RunService").Heartbeat:Connect(function() if carModel and carModel.Parent then local yPos = carModel:GetPivot().Y if yPos < 10 then -- Fell off cliff spawnCar(player, carType) end end end) end
| Parameter | VehicleSeat Value | Effect | |-----------|------------------|--------| | Torque | 300-500 | Acceleration | | TurnSpeed | 2-4 | Handling | | MaxSpeed | 200-300 | Top speed | | Damping | 0.5-0.8 | Braking force | | Gravity | 196.2 (default) | Downhill pull |
local carModels = ["Speedster"] = "rbxassetid://1234567890", -- Replace with actual car model IDs ["Drifter"] = "rbxassetid://0987654321", ["MonsterTruck"] = "rbxassetid://1122334455" Drive Cars Down A Hill Script- Roblox ToraIsMe Gui
local function spawnCar(player, carType) -- Remove existing car if activeCars[player] then activeCars[player]:Destroy() end
activeCars[player] = carModel
monsterBtn.MouseButton1Click:Connect(function() selectedCar = "MonsterTruck" gui.Frame.SelectedCar.Text = "Selected: Monster Truck" end)
-- Set start time when car spawns (add to CarManager) -- Inside spawnCar function, add: -- player:SetAttribute("StartTime", os.time()) game.Players.PlayerAdded:Connect(function(player) local stats = Instance.new("Folder") stats.Name = "leaderstats" stats.Parent = player local bestTime = Instance.new("NumberValue") bestTime.Name = "BestTime" bestTime.Value = 0 -- 0 means no time yet bestTime.Parent = stats -- Anti-flip reset game:GetService("RunService")
-- Seat assignment local seat = carModel:FindFirstChild("VehicleSeat") if seat then player.Character.Humanoid.SeatPart = seat player.Character.Humanoid.Sit(true) player.Character:SetPrimaryPartCFrame(seat.CFrame) end