public void ToggleAutopilot()
This guide assumes you have basic knowledge of file structures, SCS Software's game mechanics, and some scripting logic (even though ETS2 uses a proprietary scripting system via SiSL's Mega Pack or Telemetry SDK for advanced features). Critical Reality Check: SCS Software does not expose a native "steering control" API to mods. You cannot write a script that directly turns the steering wheel.
This guide focuses on the approach: ACC + Auto Emergency Braking + Visual Lane Guidance. Part 2: Required Tools | Tool | Purpose | |------|---------| | SCS Blender Tools | Modeling dashboard displays | | ETS2 Studio | Mod structure & definitions | | SiSL's Telemetry SDK | Real-time data access (speed, steering, distance to vehicle ahead) | | Notepad++ / VS Code | Editing .sii, .sui files | | DXTbmp / Paint.NET | Texture editing for UI | | Telemetry Server (optional) | For external C#/Python scripts | Part 3: Mod Architecture Your mod folder structure: autopilot ets2 mod
// Time gap rule: 1.5 seconds gap float timeGap = 1.5f; float mySpeedMs = telemetry.Truck.Speed; float safeSpeedMs = distance / timeGap; return safeSpeedMs * 3.6f;
accActive = !accActive; if (accActive) telemetry.Sound.Play("autopilot_engage"); else telemetry.Sound.Play("autopilot_disengage"); public void ToggleAutopilot() This guide assumes you have
telemetry.Controls.CruiseControlSetSpeed = kmh / 3.6f; telemetry.Controls.CruiseControlEnable = true;
else if (Math.Abs(laneOffset) > 0.3f)
# Lane departure warning (visual only) ldw_active: true ldw_sensitivity: 0.85 # 0-1, 1 = very sensitive