Ashed Pixel Tower Defense Script May 2026

def start_wave(self): self.wave += 1 self.enemies_to_spawn = 5 + self.wave self.wave_in_progress = True self.spawn_counter = 0

# Find closest enemy in range closest = None min_dist = self.range for enemy in enemies: dist = math.hypot(self.x - enemy.x, self.y - enemy.y) if dist < min_dist: min_dist = dist closest = enemy Ashed Pixel Tower Defense Script

class Tower: def (self, x, y): self.x = x self.y = y self.range = TOWER_RANGE self.cooldown = 0 self.color = BLUE def start_wave(self): self

if closest and self.cooldown == 0: self.cooldown = TOWER_COOLDOWN return Bullet(self.x, self.y, closest) return None self.y - enemy.y) if dist &lt

def update(self, enemies): if self.cooldown > 0: self.cooldown -= 1

if not self.wave_in_progress and self.wave_timer > 0: next_text = self.font.render(f"Next wave in: self.wave_timer // 60 + 1", True, YELLOW) self.screen.blit(next_text, (SCREEN_WIDTH // 2 - 100, SCREEN_HEIGHT - 50))

# Check wave completion if self.wave_in_progress and self.enemies_to_spawn == 0 and len(self.enemies) == 0: self.wave_in_progress = False self.wave_timer = 120 # delay before next wave