Highly feasible – proceed with prototype. End of report
Date: October 26, 2023 Author: Game Development Strategy Team Platforms: Windows (x64), macOS (Apple Silicon + Intel), Linux (Ubuntu 22.04+, Steam Deck compatible) Distribution: Direct download (website) + Steam (Proton native / native builds) 1. Executive Summary This report outlines the development of Nexus Vector , a downloadable single-player puzzle-strategy game designed to run natively on Windows, macOS, and Linux. The game leverages a cross-platform engine (Godot 4) to minimize per-platform overhead while ensuring performance, file integrity, and a consistent user experience. The primary challenge is not technical feasibility but distribution, update management, and platform-specific binary signing. A Downloadable Game For Windows Macos Linux
~14 weeks (3.5 months) for a small (2-3 person) team. 8. Cost Breakdown (One-time + Recurring) | Item | Cost (USD) | Recurrence | |------|------------|------------| | Godot 4 (engine) | $0 | - | | macOS notarization (Apple Developer) | $99/year | Annual | | EV Code Signing cert (Windows) | $300/year | Annual | | Steam Direct submission fee | $100 | One-time | | Itch.io commission | 10% of sales | Per sale | | CI (GitHub Actions) | $0 (free tier) | - | | Test devices (used Mac mini, old Windows laptop) | $600 | One-time | Highly feasible – proceed with prototype