Codehs — 7.1.1 Ghost

function moveGhost() newX < 40) dx = -dx; if (newY > 360 If you can share or which part you're stuck on, I can give you a precise solution.

var eye1 = new Circle(8); eye1.setColor("black"); eye1.setPosition(-20, -10); ghost.add(eye1); 7.1.1 ghost codehs

function start() var ghost = new Circle(40); ghost.setPosition(200, 200); ghost.setColor("white"); add(ghost); var eye1 = new Circle(8); eye1.setPosition(180, 190); eye1.setColor("black"); add(eye1); function moveGhost() newX &lt; 40) dx = -dx;

var eye2 = new Circle(8); eye2.setPosition(220, 190); eye2.setColor("black"); add(eye2); (e.g., blinking eyes, movement, or a mouth): Here’s an example with floating movement : function moveGhost() newX &lt

var eye2 = new Circle(8); eye2.setColor("black"); eye2.setPosition(20, -10); ghost.add(eye2);

ghost.setPosition(x, y); add(ghost);

function drawGhost(x, y) ghost = new Group();

function moveGhost() newX < 40) dx = -dx; if (newY > 360 If you can share or which part you're stuck on, I can give you a precise solution.

var eye1 = new Circle(8); eye1.setColor("black"); eye1.setPosition(-20, -10); ghost.add(eye1);

function start() var ghost = new Circle(40); ghost.setPosition(200, 200); ghost.setColor("white"); add(ghost); var eye1 = new Circle(8); eye1.setPosition(180, 190); eye1.setColor("black"); add(eye1);

var eye2 = new Circle(8); eye2.setPosition(220, 190); eye2.setColor("black"); add(eye2); (e.g., blinking eyes, movement, or a mouth): Here’s an example with floating movement :

var eye2 = new Circle(8); eye2.setColor("black"); eye2.setPosition(20, -10); ghost.add(eye2);

ghost.setPosition(x, y); add(ghost);

function drawGhost(x, y) ghost = new Group();